Sensitive Landscapes is an immersive experience designed to provide a moment of respite during challenging times, whether as a brief study break or a cathartic outlet for reflection. It invites players to connect with and appreciate its carefully crafted environment, offering a serene and introspective escape. It features narrative exploring themes of existential crisis, adding depth to the experience.
This game was originally made for PC and Oculus Rift CV1. Based on the PC version, I ported the game to the new Meta Quest family of devices, including the Quest 2, 3, and 3S. The process began by analyzing the existing PC build, identifying elements that needed adaptation to function optimally on standalone VR hardware.
A key part of the porting process involved optimizing shaders and visual effects to ensure the game performed well on all Quest devices. Adaptive graphics were implemented to take advantage of the improved hardware in the Quest 3 and 3S while maintaining solid performance and visual quality on the Quest 2.
I also adapted features from the PC version to improve the VR experience. Subtitles were integrated into the VR environment for better accessibility, and the menus and pause system were redesigned to work intuitively with VR controls and interactions.