Personal games that I am developing during my career in video game development, with the aim of expressing my ideas, as well as knowledge in the area of graphics engines, both for the university and for the research laboratory LIVE.
2D single-player platformer where you control two characters, each with unique abilities.
Read more3D platformer adventure, where you'll take on the role of a pig with the unique ability to transform into a ball.
Play on itch.ioAugmented reality projects developed for both web and mobile platforms. Using 8th Wall for web-based AR, these projects offer accessible solutions that can be easily accessed through a browser via a link or QR code. Additionally, I've created native AR applications and games for iOS and Android devices, primarily using Unity, to deliver immersive experiences across various devices.
Augmented reality effects for social media platforms, including both personal and client-driven AR experiences. Social AR lets users create and share interactive AR experiences, like face filters, for entertainment, creative expression, marketing, and engagement on platforms like Instagram, Facebook, Snapchat, and TikTok.
Since 2020, I have had the privilege of collaborating with Full Measure Education, a dynamic company that specializes in delivering personalized mobile experiences to more than 500 educational institutions. Together, we have crafted a myriad of innovative and captivating augmented reality experiences, catering to the needs of numerous schools and universities worldwide.
We designed and created custom augmented reality templates to enhance graduation experiences and acceptance letters for universities. These templates were customized to align with the colors and branding of each institution. Our objective was to enhance the experience of graduates and students by offering a unique and personalized approach to celebrating their academic achievements and fostering engagement with the educational institution.
A few examples of institutions that joined in these experiences:
Face Effect with 3D animations, music and person segmentation that reacts when the user opens their mouth. Textures, colors and banners can be modified within the effect by touching the different assets.
Face effect that reacts when the user opens their mouth showing balloons or confetti depending the platform. It can also be modified to include a baseball cap or a background behind the user.
Face Effect that includes a 3D welding helmet, which can be put on or taken off by moving the head.
World effect with person segmentation and a particle system that adapts to the movement of the device.
For institutions looking for a more personalized experience, we take the lead in crafting effects that capture their vision, harnessing the distinctive features and teachings that make each institution unique. From effects that let you embody the school's beloved mascot to others that transport you into their facilities as if you were there in person, our goal is to create enchanting experiences that perfectly reflect the essence of each institution.
These are some of the institutions that participated in these experiences:
I'm Luciano Gonzalez, an Augmented Reality & Game Developer based in Buenos Aires, Argentina 🇦🇷 .
I am a Unity developer with experience in augmented reality, C#, and JavaScript. I am currently studying Game Development at UAI and I am part of the CAETI LIVE research team, where I collaborate on virtual reality projects.
With over 5 years of experience in WebAR and Social AR, I have worked with platforms such as Meta Spark AR, Lens Studio, Effect House, and 8th Wall. This extensive experience enables me to integrate immersive technologies into game creation, bringing creativity and versatility.
I am passionate about the artistic aspects of projects and pay close attention to visual details. My skills in 3D design with Blender and 2D design with Photoshop and Illustrator enhance a variety of projects, allowing me to create visually compelling solutions.